Interactive media has the potential to be a powerful learning tool. Instead of passively engaging the audience, the audience becomes an active participant. This can result in a more engaging, more intuitive, and deeper form of learning. You will find below a series of games that I with others have created to explain ecological concepts.
Plant Biomass Allocation
This was a board game created by my postdoctoral advisor Dr. Gordon G. McNickle in which a player, acting as a plant, allocates biomass to various structures in order to gain the most fitness at the end of the season by producing the most fruit. During the initial stages of the COVID-19 pandemic, I had digitized it so that it could still be used for learning purposes.
In the first version below, the player is by itself and in a single environment
In the second version, the plant now competes with another plant and can do so in various “biomes” which govern the probability of rain at each timestep.